System
behaviour
The System behaviour branch explains how organism-level behaviour fits within the wider CM architecture.
This includes how organism-relevant signals enter the system, how they are regulated within the broader control architecture, and how perception, action, and organism-level coordination relate to both CCM and the Experience branch.
This branch is therefore about behaviour emerging within the wider architecture, not just about isolated sensory input or downstream motor output in abstraction from the rest of the model.
What this branch covers
The System behaviour branch brings together the pages concerned with how the broader architecture manifests as organism-level interaction with the environment. It is where control architecture, signalling, regulation, and experiential organisation begin to meet in a more behaviour-facing way.
These pages will help clarify how perception, action selection, and broader coordination fit within CM without collapsing those issues into either the comparative architecture of CCM or the experiential structure of AoE.
How this branch relates to the others
- Framework provides the architectural and comparative control structure
- Experience provides the organisation of global-state-centred experience
- System behaviour addresses how those wider commitments connect to organism-level interaction
- To stop perception and action from being treated as free-floating modules
- To show how behavioural organisation belongs within the wider CM architecture
- To give later concept pages a clear conceptual home
System behaviour pages
Boundary of this branch
The System behaviour branch is not a replacement for the broader comparative architecture of the framework. Nor is it a replacement for the layered account of experience given in AoE.
Instead, it exists to clarify how organism-level interaction, regulation, and action should be understood within the wider CM / CCM picture, without treating those issues as detached from architecture or experience.